26 aprile 2010

Il mio portfolio è online!

Postato il mio portfolio con immagini e cronologia di tutto quello che ho fatto negli ultimi 20 anni ed oltre :-D

Il portfolio è disponibile anche in formato PDF, con maggiori dettagli ed immagini hires. potete scaricarlo cliccando il relativo banner all'interno della sezione PORTFOLIO.

Portfolio

A part of my arts and games works...









2013

Western Shooter (Artematica - Facebook)
Product Manager, Game Design, Gameplay, Graphic, QA Manager, Text, Sound FX, Testing

MAYDAY Emergency Landing (Reludo - iOs)
Product Manager, Game Design, Gameplay, Graphic, QA Manager, Text, Sound FX, Testing

Diabolik Gems (Artematica - iOs, Android)
Product Manager, Game Design, Gameplay, Graphic, QA Manager, Text, Sound FX, Testing




2012

Real Football Challenge (Artematica - Facebook)
Product Manager, Game Design, Gameplay, Graphic, QA Manager, Text, Sound FX, Testing

Touch Table Chinese Chess, (Framestudios - iOs)
Graphic

FANTACALCIO, official game (Artematica, Espresso - FACEBOOK)
Product Manager, Game Design, Gameplay, Graphic, QA Manager, Text, Sound FX, Testing

Fruits Crush (Artematica - iOs)
Product Manager, Game Design, Gameplay, Graphic, QA Manager, Text, Sound FX, Testing

Feed the Hippo (Mondadori, Artematica - iOs)
Product Manager, Game Design, Gameplay, Graphic, QA Manager, Text, Sound FX, Testing



2011

Spaghetti Western Shooter (Artematica - Wii)
Product Manager, Game Design, Gameplay, Graphic, QA Manager, Text, Sound FX, Testing

Messenger Western Poker (Microsoft, Artematica - Messenger / Facebook)
Product Manager, Game Design, Gameplay, Graphic, QA Manager, Text, Sound FX, Testing



2010

Spaghetti Western Shooter (Artematica - iPhone, iPad)
Product Manager, Game Design, Gameplay, Graphic, QA Manager, Texts, Sound FX, Testing

Circus (505 Games, Artematica - Wii)
Product Manager, Game Design, Gameplay, QA Manager, Texts, GUI Graphic, Sound FX, Testing

Radio 105 TEXAS HOLD EM Online
Product Manager, Game Design, Gameplay, QA Manager, Texts, Graphic, Testing

iZecchino iPhone (Zecchino D'Oro, Artematica)
Graphic



2009

-Diabolik Original Sin (Black Bean, Artematica - Wii PS2, PSP, DS)
Product Manager, Game Design, Story, Gameplay, Graphic, QA Manager, Texts, Sound FX, Testing

-ICO Soccer (Black Bean, Artematica - DS)
Graphic, Texts



2008

-SUBBUTEO DS (505 Games, Artematica - DS)
Director of development, Graphic

-RIS Delitti Imperfetto (Leader, Artematica - PC)
Director of development



2007

Diabolik Original Sin (Leader, Artematica - PC)
Director of development, Product Manager, Game Design, Story, Gameplay, Graphic, QA Manager, Texts, Sound FX, Testing

Nutella Soccer (Ferrero, Artematica - PC)
Director of development, Game Design

Up Soccer (Artematica - PC)
Director of development, Game Design

Jonathan Danter (Artematica - PC)
Director of development, co-subject



2006

DUCATI World Championship (UBISOFT, Artematica - PC)
Director of development, Product Manager, Game Design, Gameplay, Graphic, QA Manager, Texts, Sound FX, Testing

M&M Break'Em (Frame Studios - DS, Game Boy Advance)
Graphic



2004/05

MARTYN MYSTERE, Operation Dorian Gray (Leader, Artematica - PC)
Director of development, Product Manager, Game Design, Story, Gameplay, QA Manager, Texts, Testing

GUSTAVO ZITO I play 3D Billiards (Leader - PC)
Game Design, Testing

MARBLE MADNESS & KLAX (Frame Studios - Game Boy Advance)
Graphic



2003

Street Jam (Destination Software, Prograph - GameBoy Advance)
Director of development, Product Manager, Game Design, Graphic, Animation, Gameplay, QA Manager, Texts, Testing

Gems Smasher (Metro 3D, Frame Studios - GameBoy Advance)
Director of development, Product Manager, Game Design, Graphic, Animation, Gameplay, QA Manager, Texts, Testing
"2nd place IGN AWARD 2003 BEST GAME NO ONE PLAYED"

Prezzemolo Una giornata da Incubo (Microids, Prograph - PC)
Idea, Director of Development, Graphic (only during the first step of development)

Buster Twinkle in Spooky Mansion (Techland, Prograph - PC)
Director of development



2001/02

T-System Lancaster Coty (Lancaster, Prograph - PC)
Director of development, Product Manager, Game Design, Graphic, QA Manager, Testing

TSUNAMI 2265 (Microids, Prograph - PC)
Director of development, Product Manager, Graphic, QA Manager, Testing

Bullboys - 3 episodi (Prograph - PC)
Director of development, Product Manager, Game Design, Graphic, Animation, QA Manager, Testing



1999/2000

Rumble The Mad Match (Prograph - GameBoy Color)
Director of development, Product Manager, Game Design, Graphic, Animation, QA Manager, Testing

Grand Prix Sprint (Prograph - PC)
Director of development, Product Manager, Game Design, Graphic, Animation, QA Manager, Testing

Indoor Soccer (Prograph - PC)
Product Manager, QA Manager, Testing

The Art of Tennis (Prograph - PC)
Product Manager, Testing

Technical Motion Capture Service



1997/98

ADIDAS Street Soccer (Digital Creation - PC)
Product Manager, QA Manager, Testing

Gran Prix Online (Gioco.it, NEO Software - PC)
Director of development, Product Manager, Game Design, Graphic, Animation, QA Manager, Testing

Night Road (Digital Creations - PC)
Director of development, Product Manager, Game Design, Graphic, Animation, QA Manager, Testing

Borse.it (Website)
Product Manager, Graphic, Structure

Florentrade (Website) 
Product Manager, Graphic, Structure

Toscana Online (Website) 
Product Manager, Graphic, Structure

Marino Villi cornici (Website) 
Product Manager, Graphic, Structure

Baroni.it (Website)
Product Manager, Graphic, Structure

Supermarket SUPERAL statistic sell application
Product Manager, Graphic, Structure



1995/96

Pray For Death (Virgin Interactive, Light Shock Software - PC)
Director of development, Product Manager, Game Design, Graphic, Animation, QA Manager, Testing
"Golden Joystick Award - Best Price/Quality game"

Figthin' Spirit (Neo Software, Light Shock Software - Amiga ECS/AGA/CD32)
Director of development, Product Manager, Game Design, QA Manager, Testing
"MCV Award - Best 1996 Europe Amiga game"

Black Viper (Neo Software, Light Shock Software - Amiga ECS/AGA/CD32)
Director of development, Product Manager, Game Design, QA Manager, Testing

Net Byker (CSELT TELECOM, Light Shocksoftware - PC)
Director of development, Product Manager



1993/94

Spiderman Series (Simulmondo - Amiga, PC)
Graphic, Animation, Testing

Dylan Dog Series (Simulmondo - Amiga, PC)
Graphic, Animation, Testing

TEX Willer Series (Simulmondo - Amiga, PC)
Graphic, Animation, Testing


Simulman Series(Simulmondo - Amiga, PC)
Graphic, Animation, Testing

Fruits Joy TV GAME QUIZ (Simulmondo, RAI - PC )
Graphic, Animation, Testing

Martin Mistere TV GAME QUIZ (Simulmondo, RAI - PC )
Graphic, Animation, Testing



1992

Dylan Dog The murders (Simulmondo - Amiga, PC)
Graphic, Animation, Testing

Tex Willer Piombo Caldo (Simulmondo - Amiga, PC)
Graphic, Animation, Testing



1989/91

3D World Tennis (Simulmondo - Amiga, PC)
Game Design, Graphic, Animation, QA Manager, Testing

Italian Night 1999 (Simulmondo - Amiga, PC)
Add. Graphic

Millemilia (Simulmondo - Amiga, PC)
Add. Graphic

3D Boxe (Simulmondo - Amiga, PC)
Add. Graphic



1989

My unofficial 1942 CAPCOM CONVERSION (Amiga)
Game Design, Graphic, Animation, Testing



1987/88

Knight & Wizard (Commodore 64)
Game Design, Graphic, Animation, Testing

06 aprile 2010

Intervista su WOPRBOX

Con la Simulmondo Reunion tenutasi qualche settimana fa l'interessante blog di Roberto Grechi (WOPRBOX) ha proposto una serie di curiose e nostagliche interviste a gran parte dei vecchi sviluppatori Simulmondo. Vi consiglio di seguire WOPRBOX, una vera perla rara per chi ama questo settore.

Ecco la mia intervista